

Empire through Shogun II's "town wealth" arrangement), but then give economic balance such a light touch that none of it matters once the steamrolling begins.Īs for the Civ series, my pipe dream is that some future lead designer decides it would be interesting to decouple combat from the main map, and present smaller, more detailed tactical maps. For whatever reason, CA devs create these seemingly intricate economic models (e.g. by creating scarcity, and therefore making all the little details (ignored by most players) a part of critical decision-making.
Shogun 2 steam playerbase mods#
The truly interesting mods for the series all earn their distinction the same way. The various iterations of Total War games all generally have some workable economic, trade, and diplomacy models that can be tightened and adjusted to provide a thoughtful strategy game. The theming may also be problem for Total War games, as many people might prefer to stay with an older version that is set in a time/place they prefer. A new game also means a big step into another direction and not just the same thing again with a different theme and better graphics, something that I vastly prefer. You get the feeling that the game is growing over the years and you enjoy the different stages (the paradox games create a similar feeling in that respect). I actually prefer it if games have a long life cycle, which definitely speaks for the civ series.

I wouldn't name the Total War series first though, but rather Age of Wonders (I'm interested how the new SciFi version will do) or Endless Legend/Space - both game series are closer to civ than Total War. I agree, however, that other games are catching up. Total War Warhammer is 10 places behind civ VI and the next Total War game is far away in the list. Civ V and VI are both in the top 20 right now (and in the top 5 for strategy games). You could easily check with Steam which games are played the most, and I think civ games tend to do very good, even when they are older. I played a lot of the first two Total War games (Shogun and Medieval), disliked Rome and Medieval II very much and in consequence never gave it a chance again (I think I played Rome II for 15 minutes and then returned it). Idk, just wondered about this topic between these two turn based strategies.
Shogun 2 steam playerbase free#
Now if this offended anybody, or if any of my points are stupid/doesnt make sense, then feel free to tell me. I am not trying to say Firaxis is bad, but all I am saying is that many people want more of these things, or more of that. So people who like this Art-style in games will probably leave Civ and go on to Total War. I am saying is that Creative Assembly is going on that front hard, but not Firaxis. Firaxis, however, takes a long time to make a new art-style, and maybe some wont like the new type. So that means Creative Assembly's Art-style is evolving slowly, but it shows that they have become a company where they value that the most. But Total War Warhammer has almost the same art-style to the upcoming game "Total War: Three Kingdoms". Firaxis has upgraded their art style too. But again, all quiet on that front.Įven though Total War has Real Time Battles, another thing I would like to say is that Creative Assembly's art style and animation have leveled up. Plus, another thread added it was "All quiet on the Civ Front" A person in that thread said they were going to add SOMETHING in the game. So I believe people are drifting away from this series. I make Civ V gameplays, but many people are not appeased of Civ VI, but more leaned to Civ V. But I feel Total War is a more popular turn based strategy.

Yes, it is VERY obvious that Total War is making a new game that a lot of people are looking forward for, and even though this is a CIV forum, I am also pointing out the possibility that Civ may be falling apart?Īnd I am aware still that the newest game, the Rise and Fall expansion of the Civ VI was released this year.
